Act II Hirelings: Desert Mercenaries The Hirelings of Act II are available from Greiz in Lut Gholein. They specialize in Melee Attacks. If Hirelings have any special abilities, they will be listed in the recruitment window. Skills: Jab, plus one of the following auras: Combat (Normal): Prayer Allowed Equipment: Armor, Helms, Spears, Polearms, Javelins (but won't throw) Notes: These guys are the most party friendly Hirelings because they share their Auras with all of the party, including Minions. The Aura the Hireling uses depends on the Difficulty level you were at and which type of Hireling you hired. You cannot control which of the available Auras the Hireling uses but normally they stick with one. |
Act III Hirelings: Ironwolves The Hirelings of Act III are available from Asheara in Kurast. They specialize in Lightning, Fire, and Cold spell attacks. The Hirelings special abilities will be listed in the recruitment window. Skills: Charged Bolt/Lightning or Glacial Spike/Ice Blast/Frozen Armor or Inferno/ Fireball Allowed Equipment: Armor, Helms, Shields and Swords Notes: Ironwolves rarely swing their sword so find them a good 'caster' sword. |
Diablo 2 Early Runewords
Act V Hirelings: Barbarians The Hirelings of Act V are available from Qual-Kehk in Harrogath once you have finished his quest. Skills: Bash and Stun Allowed Equipment: Armor, Helms, Barbarian Class-specific Helms, One Sword (can't dual wield) Notes: Find the highest damage possible sword for your Barbarian Hireling. |
Your mercenary will use a weapon which gives us lots of mana, allowing us to teleport and use our hammers without waiting to regenerate Mana. The weapon is a rune word called “Insight“. The best Armour for a Hammerdin mercenary is the runeword “Fortitude” which gives him huge damage and defense bonuses. Fortitude runeword combined with. It's kind of surprising how it's essentially required that you have a) an act 2 merc of some kind and b) Insight equipped on him. These two things really do make the game much easier, or at least faster. Customization on these two points is practically an illusion, outside of maybe one other super expensive rune word polearm. Feb 24, 2005 The Rogue as a Holy Freeze merc is an interesting option, in many respects better than a vanilla Act 2 Holy Freeze merc. For one thing, she has less tendency to charge headlong into battle and die messily, leaving a huge gap in your defense. For another it can take the A2HF merc a long time to get up to or near the 15.3 yards radius.
Hirelings are Mercenaries that you can hire to fight by your side. Hirelings are very loyal and fight to the death. Hirelings are very useful. Every player should have one! The Hireling follows you and automatically attacks any monsters or hostile players nearby. You can also see them on your Automap as an aqua colored 'X'. You can only have one Hireling at a time. Each party member can have their own Hireling however bringing the total to 8 Mercenaries in a full game or party.